Demigod Wiki
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Overview[]

Demigod has two resources players will need to acquire to improve their Demigod - Experience and Gold. This page intents to detail how these two resources may be acquired.


Resources from Reinforcements[]

Experience (XP)[]

  • All units are assigned a fixed XP value, detailed in the table below.
  • When a unit dies, all opposing Demigods within a certain range are added to a list.
  • If the unit was killed by a Demigod, that Demigod is also added to the list.
  • The XP value of the unit is divided between all of the Demigods on the list.


Gold[]

  • All units have a fixed Gold bounty amount, also detailed in the table below.
  • When a unit dies, the game checks if the opposing army (ie: Demigods and their minions) have done at least 25% of the total damage dealt to the unit.
  • If yes, all opposing Demigods within a certain range are added to a list.
  • If the unit was killed by a Demigod, that Demigod is also added to the list.
  • The Gold Bounty value of the unit is divided between all of the Demigods on the list.

Other Sources[]

Flags[]

  • Moving the bar by one tick grants 2 xp and 2 + ( 0.3 * level ) Gold.
  • Capturing the Flag grants 100 + ( 2 * level ) xp and 25 Gold.
  • Both Experience and Gold are divided between all Demigods near the Flag.


Demigods[]

  • Killing a Demigod grants (60 * killed Demigod's level) Experience.
  • This Experience is shared between all Demigods in range.
  • The Demigod that dealt the killing blow gains (100 * killed Demigod's level) + 500 Gold
  • Demigods that are considered to have assisted in killing the Demigod gain half of the Gold the killing Demigod gained.
  • Killing a Demigod's Minions grant 0 Experience and 0 Gold.


Buildings[]

  • Buildings (Towers and Fortresses) follow the same rules as reinforcements.


Special Hero and Item abilities[]

  • Rook's Towers and Regulus's Mines are considered minions - Demigods need to near any kills made by these sources to gain Experience or Gold.
  • The Queen of Thorns' Mulch Shambler skill counts as her damage - units killed by the explosion will grant Experience and Gold to the Queen, as well as any other Demigod in range of the killed unit.


Effects on the game[]

These rules have some unexpected results on the game:

  • A Demigod does not have to actively engage the creeps to gain Experience. Simply being nearby when the unit dies will grant Experience.
  • Towers do not reduce the amount of Experience gained from units.
  • Kills made by a Demigod's minions will not grant Experience or Gold if their owner is out of range.
  • Killing a unit with items such as Heavens' Wrath will grant Experience and Gold as normal, however failing to kill them will not.
  • A Demigod that attacks 4 Reinforcements to half Health gains more Gold than one that kills 2 and leaves two to die from towers alone.

Experience and Gold Bounty Values[]

Unit Exp. value Bounty value
Soldier 33 4
Archer 33 8
Priest 20 15
Angel 20 25
Catapultasaurus 50 66
Giant 50 100
Towers 0 300
Fortress 0 300
  • These values have changed in the different versions of Demigod.


Notes[]

  • Be aware that while purchasing new Reinforcements improves a team's Reinforcement waves, it also increases the amount of Experience and Gold the opposing team earns from killing them. For example, adding Priests increases the Experience for killing a wave by 17% and the Gold by 83%.
  • 5 Soldiers & 2 Archers = 231. Adding 2 Priests increases Experience to 271
  • Thanks to forum user Anarchy for generating this information from the game's LUA files.
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