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Shaders tie meshes and materials together and display it to the user in a certain way.


Here is a list of shaders that can be used:

  • AlphaTestNormalMapped - Crystally see-throughish
  • BurningMage - Bright, golden, and warm
  • CitadelEvil
  • CitadelGood - Pulsating white
  • DefaultHero
  • Flat
  • Frozen - See-through and white (more than HeroInvisibility)
  • FrozenMage - Reflective?
  • HeroInvisibility - See-through and white
  • HeroNoGlow
  • Invulnerable
  • InvulnerableAlphaTest
  • MaskedFlat
  • MaskedNormalMapped
  • MaskedVertexNormal
  • Materialize
  • NormalMapped
  • NormalMappedCastle
  • Oak
  • Portal
  • RookGodStrength
  • Sedna
  • Spirit - See-through and white
  • Stunned - Flashing white
  • TOLSphereEvil
  • UncleanBeastBW
  • UncleanBeastCS
  • UncleanBeastCSDC
  • UncleanBeastDC
  • Unit
  • VertexNormal