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Whenever Oculus is hit for more than 500 damage, he heals nearby allies for a % of the damage. Oculus is not healed by Sacrifice.
Sacrifice


LevelNameEffect
Level 5Sacrifice IHeals nearby allies for 20% of damage received.
Level 10Sacrifice IIHeals nearby allies for 30% of damage received.
Level 15Sacrifice IIIHeals nearby allies for 40% of damage received.


Notes[]

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