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The Rook constructs various towers on his shoulders and head, each capable of independent attack.

Archer Tower[]

Archer Tower
A squad of archers man The Rook's left shoulder, independently firing down upon enemies.
  • Available at Level: 2

This ability's damage output is more than doubled by Tower of Light: Not only does it double the salvo size, the extra arrows deal an additional 2 damage

The Arrows[]

  • Damage: 5
  • Salvo Size: 6
  • Rate of Fire: 2/s
  • Minimum Radius: 0
  • Maximum Radius: 15
With Tower of Light:
  • Damage: 7
  • Salvo Size: +6
  • Rate of Fire: 2/s
  • Minimum Radius: 0
  • Maximum Radius: 15

Tower of Light[]

Tower of Light
The Rook installs a Tower of Light on his shoulder, independently firing upon enemies. The damage of The Rook's Archer Tower is increased.
  • Available at Level: 5

The Tower of Light[]

The Rook's shoulder-mounted Tower of Light. Deals heavy damage to single units.
  • Damage: 100
  • Reload Time: 2s
  • Minimum Radius: 0
  • Maximum Radius: 15
While this weapon might not look so strong, you have to keep in mind that it can chain with other towers. If the Rook builds his own towers with Power of the Tower, this can become a formidable weapon.


The Rook builds a trebuchet on his head, which sieges independently from long range. The damage of The Rook's Tower of Light is increased.
  • Available at Level: 8
  • Tower Damage Bonus: +1

While the description to Trebuchet claims it upgrades the power of the Rook's Tower of Light, this is quite misleading, as what it does is upgrade the power of all the team's towers. While the bonus is only +1 compared to the base 100, keep in mind this bonus stacks, and is applied to the whole map.

The Trebuchet[]

The Rook's head-mounted trebuchet. Deals siege damage.
  • Damage: 250
  • Damage Radius: 4
  • Reload time: 5s
  • Minimum Radius: 10
  • Maximum Radius: 35

Poisoned Arrows[]

Poisoned Arrows
The Rook's archers dip their arrows in poison. They have a 15% chance to slow their target by 10% for 3 seconds.
  • Available at Level: 15
  • Trigger Chance: 15%
  • Duration: 3
  • Slow: 10%

While this ability might not seem incredible, keep in mind that the Rook fires arrows in salvos of 12. If you are chasing down another demigod, your are almost guaranteed it will activate on the opposing Demigod. This slowdown will then be enough to kill the fleeing Demigod.

See Also[]