- — Lord Erebus turns into mist, draining life per second his foes[sic] while they are in the mist and transferring it to allies. While Mist is active Lord Erebus loses 125 mana per second, and cannot move, capture flags, be healed or use abilities. Entering mist removes all negative effects.
Level Name Cost Cooldown Duration Area Effect Level 1 Mist I special 3 / 10s variables 10 Enemies lose 50 health per second. Heals allies for 20 health per second. Level 4 Mist II special 3 / 10s variables 10 Enemies lose 75 health per second. Heals allies for 35 health per second. Level 7 Mist III special 3 / 10s variables 10 Enemies lose 100 health per second. Heals allies for 50 health per second. Level 10 Mist IV special 3 / 10s variables 10 Enemies lose 125 health per second. Heals allies for 65 health per second.
Mist Off[]
Notes[]
- While active, Mist drains 125 mana per second.
- Mist can last as long as Erebus has mana, and can be terminated at the user's discretion.
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