A soothing wind washes over nearby allies and nearby priests have increased healing power
Healing Wind

Level 2Healing Wind I15+12 Health Per Second.
Level 5Healing Wind II15+24 Health Per Second.
Nearby priests heal for more (see Priest Healing for details).

Counter HealingEdit

Counter Healing

Sedna's presence counters enemy healing. Enemy priests are unable to heal when they are near Sedna.

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