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A soothing wind washes over nearby allies and nearby priests have increased healing power
Healing Wind

Level 2Healing Wind I15+12 Health Per Second.
Level 5Healing Wind II15+24 Health Per Second.
Nearby priests heal for more (see Priest Healing for details).

Counter Healing[]

Counter Healing

Sedna's presence counters enemy healing. Enemy priests are unable to heal when they are near Sedna.